Atomis Development Blog

From Code to Kindle: How I "Hacked" the Reading Challenge

Usually, this blog is about memory management, pointers, and my interpreter jdBasic. But this week, I applied my developer mindset to a completely different problem: The Gamification of Reading.

We live in a world of progress bars. As developers, we know exactly how these work—we build them. But I noticed that even in my downtime, I was stressing over my "Books Read" statistic in my reading app. I was optimizing for the metric, not the enjoyment. In software engineering, we call this Goodhart's Law.

The Project: The +n Series

Instead of just complaining about it, I decided to "patch" the system. I wrote a satirical book series designed to act as a "Cheat Code" for annual reading goals. I treated the book creation process like a software deployment pipeline:

The Release Notes (Changelog)

The first three versions are now live on Amazon.de (Deployed), with the final patches coming in Q2 (April):

Conclusion

It was a fascinating experiment in Social Engineering via KDP. It proves that whether it's code or prose, understanding the underlying algorithm (in this case, human psychology + Amazon's ranking system) is key.

Now, back to fixing bugs in the SOUND.SEQ module of jdBasic.